This infinite looping in ZBrush after sending mesh to 3DCoat is by design. I'm using Win32, Nocuda version on Vista32 for development and testing. If it's feasible, please update to the latest 3.5.16. Please verify the version of 3D-Coat you are currently using. If at all neccesary for the Project in question one could also Retopo at a later Stage and for this Task push the Geometry over to 3DCoat. Of course Zbrush suffers from limitations of Mesh-Modeling (Stretched Polys - which may make further editing difficult - even impossible).īut it also has great tools to bring a ruined mesh in a better state again (Clay-BuildUp-Brushes which don't introduce much Stretch to begin with,Ī whole array of smart Smoothing Brushes, Remeshing with Reprojection (much faster as in 3DCoat!), Storing Morph-Targets, the list could go on). You prefer very early manual remeshing - that's cool - but I believe this is not always necessary. Then to move it over to Zbrush for Refinement. Dense quads perform nicer than Triangles when the plan is to just rough out a shape inside 3DCoat and Let me try once more, this applink is for those who like to construct a personal workflow. So bad that you don't even answer a simple question. Made it clear, that I have a bad reputation in this forum. "I agre with Beat, your workflow recommendations really don't make sense for anyone. "but could you please stop trying to force everyone adopt them ?" You keep explaining to me why zbrush likes dense quads, but it has nothing to do with my question.īut you found the opportunity to clearly explain that you're not interested on the workflow I suggested. I simply asked "why do we need an applink for exporting dense quads?" Is it so difficult for you to answer this simple question? I'm on a mac, I haven't try the applink yet. Something I don't understand about this forum. Zbrush does it naturally when he receive the associated mesh, but 3dcoat has no recognition of the links. Otherwise you have to do all that manualy and it's actually the same as importing an obj :/ What the applink needs to do is erase the currently selected vox volume, and replace his content with the exported mesh from zbrush. That defeats the whole purpose of exchanging quickly datas. Wen you export from zbrush to a voxel object, it's created in a new layer. It would be nice if we could export a vox volume from the beginning, replacing the active zbrush subtool if it's not yet linked to a 3dcoat volume. To do that, you have to export anything (a polysphere for instance) to 3dcoat, merge it into the voxel volume you want to exchange, then you're good to go. This means every mesh you want to bounce back and forth needs to be first exported from zbrush. If the polysphere has not been exported to 3dc first, the cool vox volume cannot be sent to zbrush. I've a few things to say about the applink. There is some problem with loading 3D-Coat-created TGA/PNG/TIF files by ZBrush.ĭisplacement map transfer from 3D-Coat to ZBrush is not working for now because of the same problem with loading ZBrush alpha from 3D-Coat-created BMP/TIF. To transfer textures from 3D-Coat to ZBrush you should use JPG format. Only Windows version available so far, no Mac OS AppLink yet. "Waiting for 3D-Coat" progress bar replaced with explicit "Get results from 3D-Coat" button.ĪFAIK, it's the only way to fix 'ZBrush GUI freezing after Alt-Tab' issue.īMP textures format and Displacement map transfer to/from 3D Coat is working now, but requires 3D-Coat 3.5.16 or later.įor correct interpretation of displacement map by ZBrush, you should select "8bit + Zero level is black, normalized + BMP" options in 3D-Coat Export options. You can repeat the whole process as many times as needed. Now go back to ZBrush, there should be Got results from 3D-Coat! note, hit any button to bring edited mesh with textures and maps created in 3D-Coat back to ZBrush, new PolyMesh3D tool will be created and texture maps assigned to the correct tool slots (Texture Map and Normal Map will be assigned, but Specular Map will only be imported into textures list). When done, select File ->Open in Originall App from 3D-Coat main Menu. Set needed options, hit 'OK' and edit imported mesh to your heart content, using 3D-Coat's rich features for Texture Painting, UV Editing, Retopo and Sculpting. A dialog with options based on your 'Export Type' selection in AppLink script should pop up. After a few moments youll see Waiting for 3D-Coat. Select type of the export with one of the buttons. While in Edit Mode, press Edit in 3D-Coat. In ZBrush, go to Edit Mode with some mesh tool. In ZBrush new ZPlugin:3D-Coat subpalette should be available with single button labeled Edit in 3D-Coat. Unzip and run the installer, select your ZBrush folder, press Install. Description: 3D-Coat AppLink functionality for Pixologic ZBrush
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